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元宇宙:中國數(shù)字經(jīng)濟(jì)的下一個高地

時間:2022-01-29 07:55,來源:白鯊在線

【按】我們關(guān)于元宇宙的學(xué)術(shù)論文《元宇宙的秩序:一個不完全契約理論的視角》發(fā)表后,引起了廣泛關(guān)注。澎湃新聞網(wǎng)先是發(fā)表了論文的大眾版,然后澎湃英文頻道(sixthtone)邀請我們撰寫了一篇評論文章。評論文章由專業(yè)人員翻譯為英文后,今天正式發(fā)表了。為了便于大家理解和學(xué)習(xí)英文翻譯,我同時附上澎湃的英文版和我們的中文版。唯一需要說明的是,我們在之前的中文版里提到,其實(shí)中國一直有源遠(yuǎn)流長的玄幻文學(xué)(例如《山海經(jīng)》)和玄幻哲學(xué)(例如莊周夢蝶),而將AR翻譯為“靈境”更是體現(xiàn)了中國特色。也就是說,中國文化本身有很早、很豐富的元宇宙元素。——聶輝華 2022年1月27日

 

Why China’s Buying Into the ‘Metaverse’ Hype
 

Can Chinese firms and local officials get in on the ground floor of the next tech revolution?

 

by NIE Huihua  LI Jing

 

If the first generation of the internet was designed around personal computers and the second around mobile devices, some are predicting the internet’s third generation will be based in the metaverse. Much of China’s economic growth over the past 10 years has come from the application of mobile internet technologies, as the country’s firms reaped the advantages of being able to leapfrog the PC internet era and create mobile-first software without having to worry about legacy users. Today, many of China’s largest listed companies — including Tencent, Alibaba, and JD.com — are essentially mobile internet companies.

 

Leapfrogging is no longer on the table, but that hasn’t stopped these firms from angling to get a cut of the next big thing. China’s big three mobile service providers — China Telecom, China Mobile, and China Unicom — all launched new projects related to the metaverse in 2021. Major tech companies Alibaba, Baidu, NetEase, and Bytedance also announced plans in late 2021 to either launch their own metaverse projects or invest in metaverse companies. Some of these efforts even predate the latest craze. As early as 2020, Tencent floated the concept of an “all-real internet,” a fusion of the virtual and real worlds, and invested in metaverse pioneer Roblox.

It’s not just companies, either. Shortly after the metaverse concept started making waves around the world last October, Shanghai authorities released a “14th Five-Year Plan for the Development of the Electronic Information Industry,” which named the metaverse a development focus. This was the first time that a local Chinese government included the metaverse in a Five-Year Plan. Then, on January 7, Beijing municipal officials announced that the country’s capital would construct a supercomputing center, promote the formation of a new metaverse innovation consortium, and explore the creation of a metaverse industrial cluster.

Other regions are also trying to secure a piece of the virtual pie. Local governments in developed eastern provinces like Zhejiang and Jiangsu have held metaverse-themed industrial development seminars or enterprise symposiums — as has the relatively impoverished southwestern province of Guizhou, which is already in the middle of a campaign to turn itself into a “big data” hub. Meanwhile, a government work report published by the central city of Wuhan outlined the construction of five digital economy industrial parks in part to promote the integration of the metaverse, cloud computing, and blockchain with the real economy.

Boosting the metaverse can simultaneously promote the development of related industries — and key national and local priorities — like artificial intelligence and cloud computing.

- Nie Huihua, economist

 

All this hype should come as no surprise. Over the past decade, global economic growth has been stagnant, and many countries have experienced economic slowdowns. Both the United States and China maintained steady growth, however — a fact that is closely related to the rapid development of their digital economies. Now, the consulting firm PwC estimates extended reality technologies could contribute an additional $1.5 trillion to the global economy by 2030.

And that’s only the beginning. A “true” metaverse industry is probably still a decade or two away, and even boosters have yet to reach a complete consensus on what exactly it is or will be. Given how much is still undecided, why have Chinese enterprises and local governments been so enthusiastic about chasing the metaverse this early in the development cycle?

For local officials, the benefits are obvious. Taking the lead in a new field everyone is talking about is an easy way for them to show how seriously they take new technologies and new industries, and that they are capable of learning and willing to innovate. It also sends a signal to the outside world that their jurisdiction is open for business.

And by packaging current key priorities like the development of local industrial clusters under the metaverse umbrella, governments can capitalize on the buzz to achieve other goals. For example, boosting the metaverse can simultaneously promote the development of related industries — and key national and local priorities — like artificial intelligence and cloud computing. There are other advantages, too: Local museums and exhibition centers can attract new visitors curious about the trend by advertising their use of metaverse-adjacent technologies like virtual hosts and guides.

Companies have similar incentives. By wading into the metaverse, they can boost their valuations on capital markets by associating themselves with the hottest new trend. Capital markets are always on the lookout for a good story, and in the second half of 2021, several listed companies using the metaverse label saw their share prices surge — a trend which is expected to continue in 2022.

Getting involved in developing the metaverse at an early date also helps when it comes to deciding who gets to regulate the industry. In the early stages of an industry’s development, the rules are often not very transparent or unified, but those who are first to the table have a greater say in their ultimate content.

Setting the rules of the metaverse is not going to be easy. In many ways the current virtual world is incompatible with, or at least highly vague about, many legal, ethical, cultural and regulatory norms of the “real” world. For example, if a problem arises between someone in America and someone in China in a part of the metaverse created by a Japanese corporation, which country’s laws and regulations should apply? Jurisdiction based on geographical location is hard to enforce in the metaverse.

In many ways the current virtual world is incompatible with, or at least highly vague about, many legal, ethical, cultural and regulatory norms of the ‘real’ world.

- Nie Huihua, economist

 

Meanwhile, companies like Meta — whose rebrand from Facebook helped kick off the metaverse craze last Fall — have already floated the idea of issuing their own currencies. The impact of such moves, combined with the vast amounts of user data at their disposal, could pose threats to national sovereignty and security around the world.

On a more local level, China should be careful not to use metaverse development purely as vehicle for pursuing its other industrial goals like blockchain, VR/AR, and cloud computing. And, early though it is, the country should start promoting standards and coordinating efficiency for interconnectivity among its enterprises. The essence of the metaverse is interconnectivity; otherwise, we’re just talking about a series of isolated gaming or social platforms. For example, a metaverse alliance launched by South Korea's ICT ministry has more than 500 member companies and organizations, including Samsung, KT Corporation, SK Telecom, and Hyundai Motor Company. China currently has no equivalent organization.

Finally, regulators should ensure that the current generation of mobile internet giants don’t use their competitive power to wipe out new entrants. At present, the metaverse industry is dominated by a handful of big players. In the long run, this kind of oligopoly market structure will hinder innovation. As such, it is important to encourage the development of startups as well as micro- and small-sized enterprises and crack down on monopolistic behaviors such as walled gardens and forced mergers.

As Matthew Ball, a venture capitalist, has argued, “It was hard to envision in 1982 what the internet of 2020 would be.” We don’t know what the metaverse will look like in 40 years, but that doesn’t mean we can’t try to make it a more equal, fair, and accessible place for all.

This article was co-authored by Li Jing, a Ph.D. student at Renmin University of China.

Translator: David Ball; editors: Cai Yiwen and Kilian O’Donnell.

(Header image: Shijue Select/People Visual)

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以下為中文版原文,有刪改。

 

元宇宙:中國數(shù)字經(jīng)濟(jì)的下一個高地

 

聶輝華 李靖

 

元宇宙似乎已成為中國數(shù)字經(jīng)濟(jì)的下一個高地。

去年10月底,“元宇宙”的概念在全球走紅不久,上海1230日出臺的《電子信息產(chǎn)業(yè)發(fā)展“十四五”規(guī)劃》便將元宇宙列入電子信息產(chǎn)業(yè)的發(fā)展重點(diǎn),元宇宙首次被寫入中國地方政府的“十四五”產(chǎn)業(yè)規(guī)劃。今年17日,北京有關(guān)官員表示:北京將啟動城市超級算力中心建設(shè),推動組建元宇宙新型創(chuàng)新聯(lián)合體,探索建設(shè)元宇宙產(chǎn)業(yè)聚集區(qū)。

數(shù)字經(jīng)濟(jì)已成為這個年代經(jīng)濟(jì)的重要增長點(diǎn)。過去十年,世界經(jīng)濟(jì)增長乏力,很多國家的經(jīng)濟(jì)更出現(xiàn)了明顯的衰退。但美國和中國,依然保持了穩(wěn)定的增長,這與兩國數(shù)字經(jīng)濟(jì)的飛速發(fā)展密切相關(guān)。根據(jù)中國信息通信研究院的報告,美國和中國的數(shù)字經(jīng)濟(jì)規(guī)模分別為13.6萬億美元和5.4萬億美元,位居第一和第二,占本國GDP的比重65%38.6%。

如果說第一代互聯(lián)網(wǎng)是PC(電腦)互聯(lián)網(wǎng),第二代互聯(lián)網(wǎng)是移動互聯(lián)網(wǎng),那么第三代互聯(lián)網(wǎng)很可能就是元宇宙。中國過去十年的經(jīng)濟(jì)增長,很大程度得益于對移動互聯(lián)網(wǎng)技術(shù)的利用。目前中國市值最大的上市公司,包括騰訊、阿里巴巴、京東等,都是移動互聯(lián)網(wǎng)巨頭。那么接下來爭奪的一大戰(zhàn)場,就是元宇宙。普華永道預(yù)計,元宇宙的產(chǎn)值將在2030年達(dá)到1.5萬億美元。

不僅是中國的首都和經(jīng)濟(jì)最發(fā)達(dá)的城市開始布局元宇宙,浙江、江蘇和貴州等地方政府也召開了以元宇宙為主題的產(chǎn)業(yè)發(fā)展研討會或者企業(yè)座談會,為元宇宙相關(guān)產(chǎn)業(yè)的落地做準(zhǔn)備。武漢市的政府工作報告也指出,要推動元宇宙、云計算、區(qū)塊鏈等與實(shí)體經(jīng)濟(jì)融合,建設(shè)5個數(shù)字經(jīng)濟(jì)產(chǎn)業(yè)園。

與此同時,中國三大移動通信運(yùn)營商——中國電信、中國移動和中國聯(lián)通,都在2021年底成立了有關(guān)元宇宙的新項(xiàng)目。阿里巴巴、百度、網(wǎng)易和字節(jié)跳動,也在去年年底紛紛宣布啟動元宇宙項(xiàng)目,或投資元宇宙企業(yè)。中國互聯(lián)網(wǎng)巨頭騰訊公司在2020年就提出了融合虛擬與現(xiàn)實(shí)世界的“全真互聯(lián)網(wǎng)”的概念,并投資了“元宇宙第一股”Roblox。

真正的元宇宙產(chǎn)業(yè)可能還要一二十年才能實(shí)現(xiàn),元宇宙目前也處于概念化的初期階段,甚至對什么是“元宇宙”還沒有統(tǒng)一的意見。為什么各地政府和企業(yè)已積極在元宇宙“跑馬圈地”?

對于地方政府來說,在元宇宙這個當(dāng)下最火爆的新領(lǐng)域率先發(fā)力,首先表明本地高度重視新技術(shù)、新產(chǎn)業(yè),是一個善于學(xué)習(xí)、勇于創(chuàng)新的政府。這也是向外界釋放信號:我們是一個營商環(huán)境良好的地方。

其次,雖然整個元宇宙體系仍然是模糊的,但它需要實(shí)質(zhì)性的產(chǎn)業(yè)支撐。圍繞元宇宙有可能形成龐大的產(chǎn)業(yè)集群,推動經(jīng)濟(jì)增長。支撐元宇宙的主要產(chǎn)業(yè),至少包括兩部分。一是硬件,例如虛擬主機(jī)、VR、ARMR顯示器和穿戴設(shè)備。二是內(nèi)容,通過將當(dāng)?shù)氐穆糜、博物館、展覽館等文化產(chǎn)業(yè),包裝上元宇宙的形式,可以增加這些傳統(tǒng)產(chǎn)業(yè)的吸引力。推動元宇宙的發(fā)展也有助于推動人工智能、區(qū)塊鏈、云計算等與元宇宙相關(guān)的產(chǎn)業(yè)發(fā)展。

第三,及早布局元宇宙有助于爭奪元宇宙行業(yè)的規(guī)則主導(dǎo)權(quán)。一個產(chǎn)業(yè)在發(fā)展初期,各種規(guī)則往往不透明、不統(tǒng)一,此時先進(jìn)入者更可能獲得規(guī)則制定權(quán)。

對于企業(yè)來說,進(jìn)軍元宇宙還有一個重要理由:將自己與元宇宙聯(lián)系起來,是企業(yè)在資本市場提高估值的一個好辦法。2021年下半年,多家貼上“元宇宙”標(biāo)簽的上市公司股價大漲,而且預(yù)期2022年這一熱度仍將持續(xù)。

資本市場永遠(yuǎn)需要好故事。對于市場監(jiān)管者來說,只要不是過分炒作,不產(chǎn)生金融騙局,不出現(xiàn)明顯的資本泡沫,概念炒作就不是太大的問題。當(dāng)年的互聯(lián)網(wǎng)行業(yè),同樣經(jīng)歷了從概念炒作到泡沫破裂,再到蓬勃發(fā)展的階段。事實(shí)上,任何一個新興領(lǐng)域的發(fā)展,都要經(jīng)歷一段“野蠻生長”的無序階段。

或許我們真正應(yīng)該開始考慮的是,一旦元宇宙來臨,如何維持這個虛擬世界的秩序?顯然,目前的虛擬世界在很多方面與現(xiàn)實(shí)世界的法律、道德、文化和管制并不相容,或者在上述方面非常模糊。例如,一個美國人在日本企業(yè)創(chuàng)辦的元宇宙里,和一個中國人發(fā)生了沖突,應(yīng)該適用于哪個國家的法律法規(guī)?基于地理位置的管轄權(quán)在元宇宙里難以落實(shí),元宇宙平臺甚至可能發(fā)行貨幣,元宇宙平臺將掌握的大量玩家數(shù)據(jù)形成的影響更是難以估計。這可能危及國家主權(quán)和國家安全,成為未來各國考量元宇宙發(fā)展的重要因素。

目前,對于中國而言,要發(fā)展元宇宙,除了加強(qiáng)區(qū)塊鏈、VR/AR、云計算等元宇宙核心技術(shù)的開發(fā),也需開始推進(jìn)企業(yè)間互聯(lián)互通的標(biāo)準(zhǔn)和協(xié)調(diào)效率。元宇宙的本質(zhì)在于互聯(lián)互通,否則只是一個個孤立的游戲平臺或者社交平臺。如韓國成立的元宇宙聯(lián)盟,成員包括三星、韓國電信(KT)、SK電信、現(xiàn)代汽車等500多家公司和機(jī)構(gòu)。

在鼓勵元宇宙發(fā)展的同時,也應(yīng)維護(hù)公平競爭的市場環(huán)境。目前,元宇宙產(chǎn)業(yè)主要是幾家互聯(lián)網(wǎng)企業(yè)巨頭主導(dǎo)。長遠(yuǎn)來看,這種寡頭市場結(jié)構(gòu)會阻礙這個新興領(lǐng)域的創(chuàng)新。為此,應(yīng)該鼓勵元宇宙創(chuàng)業(yè)企業(yè)、小微企業(yè)發(fā)展,提高產(chǎn)業(yè)創(chuàng)新的效率,打擊割裂互聯(lián)網(wǎng)、強(qiáng)行合并競爭對手等壟斷行為。

元宇宙發(fā)展的道路還長,但我們相信元宇宙的時代終將來臨。正如元宇宙研究者Matthew Ball所言:我們不可能在1982年就預(yù)見到2020年的網(wǎng)絡(luò)世界。

 

(聶輝華系中國人民大學(xué)經(jīng)濟(jì)學(xué)院特聘教授,李靖系中國人民大學(xué)經(jīng)濟(jì)學(xué)院博士生。英文版:https://www.sixthtone.com/news/1009494。)

 


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